MA Animation
Royal College of Art
Key Information
Campus location
London, United Kingdom
Languages
English
Study format
On-Campus
Duration
1 year
Pace
Full time
Tuition fees
Request info
Application deadline
Request info
Earliest start date
Sep 2024
* visit the RCA website to find out about fees for this programme as well as scholarship and funding opportunities
Open Days and Prospective Student Events
To provide prospective students with opportunities to find out about the RCA experience and programmes, we run a number of on-campus and online open days as well as events in various countries around the world.
Introduction
To provide prospective students with opportunities to find out about the RCA experience and programmes we run a number of on-campus and online open days as well as events in various countries around the world. You can find out about upcoming events or watch replays of past open days on the RCA website.
The MA Animation programme at the Royal College of Art has a world-class reputation for artistic, director-led creative practice and innovative risk-taking and our students also explore the increasingly porous borders between animation, virtual reality, augmented reality, or new media art. The programme maintains an ethos and environment of experimentation and creativity built on a foundation of social and cultural interrogation and contextual and critical thinking.
What will I learn?
Structured around practice-as-research, experimentation and constructive critique, the curriculum has a discursive approach and a particular emphasis on developing creative time-based content informed by collaboration, questioning, exchange and process exploration.
Supported on your journey by a world-class programme team and state-of-the-art facilities, you are enabled to explore enduring historical relations with the material-based media of painting, drawing, illustration, and sculpture – the ‘stuff’ of animation practice – that is enhanced by digital tools and deep learning processes as well as refinements in sound, display practices and film language. We engage with many screen-based and related forms you may want to explore, from installations, projection mapping, VR and AR, extra-cinematic animation and theatre environments, sci-tech visualisation tools, and the spatial politics of citizen science games or apps. You will grasp the opportunities arising from animation’s increasing pervasiveness and hone your influence on how your audiences see and understand the worlds and experiences you create. Together with your peers and students from other programmes, you will experience a collaborative professional environment and community of practice that is equitable, encouraging, convivial, challenging and confidence-building.
You will be challenged and encouraged to engage in innovative practice-oriented research sensitive to understanding and articulation of the nuances of cultures, ethics, diversity, identities, traditions, environments and futures. Our students engage in interdisciplinary contexts of drama, literature, philosophy, fine and applied arts, film and media theory, art history, STEM disciplines and architecture. You will deepen your understanding of animation to develop your own critical approach to your practice, and challenge yourself intellectually with new ideas to broaden and influence social, political and cultural perspectives through creative engagement. MA Animation is pedagogically conceived and strategically positioned to foster our students’ aspirations and creative transformations as ethically minded thinkers and professionally astute creative artists, filmmakers and problem solvers. You will join a community engaged in dialogues with new perspectives on the persuasive potential of animation in the digital humanities and STEAM disciplines.
Programme structure
The programme is delivered across three terms and includes a combination of programme, School and College Units that enable you to build a clear sense of communication methods, practices and contexts in relation to your own work.
Term 1
In Term 1, you will undertake a programme unit on Animation Forms, Methods & Contexts, which enhances your knowledge and disciplinary and interdisciplinary expertise in key critical contexts and a range of practices and research methods and approaches within animation moving image practices.
Across Terms 1 and 2, you will participate in AcrossRCA, the College-wide unit. See below for more details.
Term 2
The Making Worlds with Others School-wide unit will allow you to work alongside students within and across the School. These are balanced with a programme-specific unit, Critical Non/Fiction and Experimental /Expanded Practices, which is designed to enable you to build on the learning and explorations from Term 1 to situate and refine your practice with appropriate professional, intellectual, technological and creative contexts. Normally during Term 2, you will develop a project proposal and Production Plan that articulates your ambitions for an independent research project.
Term 3
In Term 3 you will apply what you have learned in your engagement in the production of your Independent Research Project, which will be completed as a self-determined body of work negotiated in collaboration with academic and technical staff.
AcrossRCA
Situated at the core of your RCA student experience, this ambitious interdisciplinary College-wide AcrossRCA unit supports how you respond to the challenges of complex, uncertain and changing physical and digital worlds by engaging you in a global creative network that draws on expertise within and beyond the institution. It provides an extraordinary opportunity for you to:
- make connections across disciplines
- think critically about your creative practice
- develop creative networks within and beyond the College
- generate innovative responses to complex problems
- reflect on how to propose ideas for positive change in local and/or global contexts.
AcrossRCA launches with a series of presentations from internationally acclaimed speakers that will encourage you to think beyond the discourses of art, architecture, communication, and design, and extend into other territories such as economics, ethics, science, engineering, medicine or astrophysics.
In interdisciplinary teams you will be challenged to use your intellect and imagination to respond to urgent contemporary themes, providing you with an opportunity to develop innovative and disruptive thinking, critically reflect on your responsibilities as a creative practitioner and demonstrate the contribution that the creative arts can make to our understanding and experience of the world. This engagement with interdisciplinary perspectives and practices is designed both to complement your disciplinary studies and provide you with a platform to thrive beyond graduation.
What you need to know before you apply
The programme attracts individuals from a notably wide range of disciplines who wish to explore their fields through animation, including, for example, film, architecture, graphic design, literature, communication arts, performance, art history, computing, illustration, pure and applied sciences and maths or fine art, or a combination of these.
Candidates are selected entirely on merit and applications are welcomed from all over the world. The selection process considers creativity, imagination and innovation as demonstrated in your application and portfolio, your technical animation skills and your potential to benefit from the programme and to achieve high MA standards overall.
Candidates are selected on the basis of a body of work that demonstrates an advanced understanding of the subject and sufficient technical animation and moving image skills to realise intentions, evidence of commitment to the subject, intellectual curiosity, open-mindedness, the ability to collaborate, to engage in debate and respond to constructive criticism, and the ability to engage in sustained and consistent study. We also want enthusiasm for your practice, commitment and a strong sense of personal responsibility for your subject matter and your own learning and development.
For full entry requirements, key dates and the application process visit the RCA website.
Fees for new students
Visit the RCA website for tuition fees and for information on scholarships and funding opportunities.
Meet the RCA in Dubai, New York, Korea or Malaysia
Book now to meet the RCA in Dubai, New York, Korea or Malaysia in November. Each event has its own format which could include 1-to-1 meets and portfolio advice, informal chats or online presentations and sessions with staff, students and alumni.
Check the event webpages for details.
- Dubai - 14-15 November
- Malaysia - 17 November
- New York - 18 November
- Korea - 22-23 November
Program Outcome
What will I learn?
Structured around practice-as-research, experimentation and constructive critique, the curriculum has a discursive approach and a particular emphasis on developing creative time-based content informed by collaboration, questioning, exchange and process exploration.
Supported on your journey by a world-class programme team and state-of-the-art facilities, you are enabled to explore enduring historical relations with the material-based media of painting, drawing, illustration, and sculpture – the ‘stuff’ of animation practice – that is enhanced by digital tools and deep learning processes as well as refinements in sound, display practices and film language. We engage with many screen-based and related forms you may want to explore, from installations, projection mapping, VR and AR, extra-cinematic animation and theatre environments, sci-tech visualisation tools, and the spatial politics of citizen science games or apps. You will grasp the opportunities arising from animation’s increasing pervasiveness and hone your influence on how your audiences see and understand the worlds and experiences you create. Together with your peers and students from other programmes, you will experience a collaborative professional environment and community of practice that is equitable, encouraging, convivial, challenging and confidence-building.
You will be challenged and encouraged to engage in innovative practice-oriented research sensitive to understanding and articulation of the nuances of cultures, ethics, diversity, identities, traditions, environments and futures. Our students engage in interdisciplinary contexts of drama, literature, philosophy, fine and applied arts, film and media theory, art history, STEM disciplines and architecture. You will deepen your understanding of animation to develop your own critical approach to your practice, and challenge yourself intellectually with new ideas to broaden and influence social, political and cultural perspectives through creative engagement. MA Animation is pedagogically conceived and strategically positioned to foster our students’ aspirations and creative transformations as ethically minded thinkers and professionally astute creative artists, filmmakers and problem solvers. You will join a community engaged in dialogues with new perspectives on the persuasive potential of animation in the digital humanities and STEAM disciplines.
Admissions
Curriculum
Programme structure
The programme is delivered across three terms and includes a combination of programme, School and College Units that enable you to build a clear sense of communication methods, practices and contexts in relation to your own work.
Term 1
In Term 1, you will undertake a programme unit on Animation Forms, Methods & Contexts, which enhances your knowledge and disciplinary and interdisciplinary expertise in key critical contexts and a range of practices and research methods and approaches within animation moving image practices.
Across Terms 1 and 2, you will participate in AcrossRCA, the College-wide unit. See below for more details.
Term 2
The Making Worlds with Others School-wide unit will allow you to work alongside students within and across the School. These are balanced with a programme-specific unit, Critical Non/Fiction and Experimental /Expanded Practices, which is designed to enable you to build on the learning and explorations from Term 1 to situate and refine your practice with appropriate professional, intellectual, technological and creative contexts. Normally during Term 2, you will develop a project proposal and Production Plan that articulates your ambitions for an independent research project.
Term 3
In Term 3 you will apply what you have learned in your engagement in the production of your Independent Research Project, which will be completed as a self-determined body of work negotiated in collaboration with academic and technical staff.
Program Tuition Fee
Rankings
The Royal College of Art has been ranked the number 1 university for art & design internationally for the 9th consecutive year, according to the QS World University Rankings by Subject 2023 – the largest world-wide survey of academic and industry opinion.